Dijkstra and Shortest Path Algorithms - Implementations in C++ - Higher Difficulty Problems

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Q. In a graph represented as an adjacency list, what is the space complexity of storing the graph?
  • A. O(V)
  • B. O(E)
  • C. O(V + E)
  • D. O(V^2)
Q. In Dijkstra's algorithm, what data structure is typically used to keep track of the shortest path estimates?
  • A. Array
  • B. Linked List
  • C. Stack
  • D. Priority Queue
Q. What is the main disadvantage of Dijkstra's algorithm compared to the A* algorithm?
  • A. Dijkstra's algorithm is slower.
  • B. Dijkstra's algorithm cannot handle graphs with cycles.
  • C. Dijkstra's algorithm does not use heuristics.
  • D. Dijkstra's algorithm is less accurate.
Q. What is the primary purpose of the 'visited' array in Dijkstra's algorithm?
  • A. To store the shortest path from the source to each vertex.
  • B. To keep track of which vertices have been processed.
  • C. To hold the distances from the source to each vertex.
  • D. To maintain the priority queue.
Q. Which of the following is NOT a valid implementation of Dijkstra's algorithm?
  • A. Using an adjacency matrix.
  • B. Using an adjacency list with a binary heap.
  • C. Using a linked list for the priority queue.
  • D. Using a Fibonacci heap.
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