Chapter 4: Motion in a Plane – One Page Revision
1. Motion in a Plane
Motion involving two perpendicular directions is called
two-dimensional motion or motion in a plane.
Examples
- Projectile motion
- Car taking a turn
- Bird flying in air
2. Scalars and Vectors
Scalars have only magnitude, while vectors have
both magnitude and direction.
Examples
- Scalars: mass, time, speed, distance, energy
- Vectors: displacement, velocity, acceleration, force
3. Vector Addition
The combined effect of two or more vectors is represented
by a single vector called the resultant.
Triangle Law
If two vectors are represented by two sides of a triangle
taken in order, the third side taken in opposite order
represents the resultant.
Parallelogram Law
If two vectors acting at a point are represented by
adjacent sides of a parallelogram, the diagonal
represents the resultant.
Resultant Magnitude
R = √(A² + B² + 2AB cosθ)
Special Cases
- θ = 0° → R = A + B
- θ = 90° → R = √(A² + B²)
- θ = 180° → R = |A − B|
4. Resolution of Vectors
Process of splitting a vector into perpendicular components.
Rx = R cosθ
Ry = R sinθ
R = √(Rx2 + Ry2)
tanθ = Ry / Rx
5. Projectile Motion
Motion of a body projected into air and moving under gravity alone.
Velocity Components
ux = u cosθ
uy = u sinθ
Important Formulae
- Time of flight: T = (2u sinθ) / g
- Maximum height: H = (u² sin²θ) / (2g)
- Range: R = (u² sin2θ) / g
Key Points
- Horizontal velocity remains constant
- Vertical velocity changes due to gravity
- Maximum range at 45°
6. Relative Velocity
Velocity of one body with respect to another.
vAB = vA − vB
Same & Opposite Direction
- Same direction → difference of speeds
- Opposite direction → sum of speeds
Applications
- Boat in river
- Aeroplane in wind
- Relative motion of vehicles
7. Important CET Points
- Vector addition & resolution formulas
- Projectile motion numericals
- Relative velocity same/opposite direction
- Use g = 10 m/s² unless stated otherwise
Revision sheet coming soon.